Of course, violating the privacy of people all around the globe doesn’t pay the bills (at least not in this game), so you’ll have to do the odd job every now and then in order to be able to afford the rent and put some food in your belly. You won’t always see people, but you’ll always be able to find out more if you pay attention, if you’re there to watch the screens at the right time and if you use your imagination a bit. Sure, you are not supposed to interact with your subjects, but who can do that? By watching the video feeds on your screen (which get pretty insane in numbers as time goes by), you start learning more about the locations of the cameras and even the stories of the people you’re seeing. And in most cases, you’ll be forced to do so, because this is what Do Not Feed the Monkeys is all about: observation, interaction, loneliness. Initially, you have no idea why you’re watching or where the cameras are located but you have the option to do so eventually. In this game, you’re nothing but a lonely guy living in a small apartment, whose only entertainment is watching hidden video feeds of various places in the world. You’re mostly on your own here, in a game that portrays the modern world better than anything else I’ve seen. These are, nowadays, not as popular as shiny shooters or crazy clickers and whatnot, but this doesn’t mean that we’re not dealing with a truly revolutionary game here.ĭo Not Feed the Monkeys throws you straight into the action, without taking you through a complex tutorial beforehand. Probably the biggest disadvantage of Do Not Feed the Monkeys – except for the lack of media coverage – is that it’s a puzzle / adventure / something completely different type of game. Do Not Feed the Monkeys might be one of these and definitely has everything it needs to become a cult classic. Every now and then, a completely unique type of game pops up out of nowhere and completely changes the way video and computer games are played.
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